The computer game industry has become one of the most profitable industries, catching up with the film industry and sports industry in terms of profit growth. In January of this year, the famous analysis companies SuperData and Unity Technologies released a report, disclosing these data. The title of the report is simply: It cannot stop, nor can it stop;. In fact, the global financial crisis has not had such a beneficial impact on any economic sector. People have played and continue to play. Therefore, there are no factors preventing the financial growth of the computer game industry.
In 2016, the revenue of the game market exceeded $90 billion, an increase of $3 billion over 2015. The most profitable part is digital entertainment on mobile devices. The output increased by 23.6%. According to statistics, one sixth of the residents on the earth have played mobile devices at least once. Popular toys” It is intrinsically related to and depends on the development of gadgets. Therefore, the improvement of mobile devices only depends on the game industry.
The most profitable place in the game industry
Players from Asia: China, Japan and South Korea became the largest players; contribution Profit growth in the computer game industry. You can find some reasons. First, residents of these developed countries are more active in using small tools. Second, Asian players can regularly invest a large amount of money in digital entertainment. At the same time, Chinese people cannot access Google Play.
Video game developers are serious about targeting Asian audiences. According to statistics, a Japanese player brings three times of the income of the game industry as that of an American player; colleagues(References) Keep in mind that Japan’s population is almost 2.5 times smaller than that of the United States, so the United States has more participants.
What are the advantages of the game industry?
Experts from the Entertainment Software Association recognize that the computer game industry has a future. The reason for its rapid growth is mobility and the ability to adapt to various social and age requirements. Download and run games anywhere in the world where you can access the Internet. To spend your time entertaining, you can use any gadget.
Players around the world range in age from 10 to 40. The most active age group is 33 to 35 years old. Michael Gallagher, leader of the American game industry and president of the Entertainment Software Association, said that their products can affect all areas of modern life, including education, business, art and leisure. However, social and MMO entertainment are still the most popular players in the world this year.
Network sports is one of the development directions of computer game industry. So far, the profitability of the company is not as high as that of mobile entertainment. But market researchers predict that the future of this product will be very bright; athletic sports. The World Championships were held in highly popular team entertainment activities and attracted thousands of spectators. The fans paid for the tickets, which were deducted to form a multi million dollar bonus fund.
Online sports are very interesting for investors. Network sports organization investment equipment, team maintenance, training base, network coach salary. Like traditional sports, fierce competition and scandals, including doping scandals, are inevitable here. Recently, the e-Sports Federation has strengthened the measures to use drugs for athletes who stimulate brain activity, improve attention and speed up response.
Online lottery, bet according to the results of the competition. The competition schedule and the players’ own bets are registered. Despite scandals and dirty gambling, e-sports still attracts viewers. This hobby has been seriously affirmed by some professional sports journalists.